

TOONTOWN OFFLINE V1 UPDATE
The SOS update will feature a brand new end-game taskline that takes place immediately after obtaining your last Bossbot Suit Part from Flippy.

(As a matter of fact, you can already begin the first task of the new taskline in the live game! However, you are not able to turn in the toontask at this time- that will have to wait until SOS releases.) This new taskline will involve the Toons making their way across several new Cog areas on a mission to find Scrooge McDuck and The Chairman. At its culmination, this new taskline will finish off the Toontown story- it will be the end of the game. ”End of the game, you say? MMO’s typically don’t have an ending!” We feel that Toontown Offline in particular is in the sweet spot necessary to create an update like this one. Due to the sandbox nature of our game, we don’t have many players who dedicate time to their Toons. The typical player uses Magic Words to max out their Toon’s stats, and that’s the end of it. Our game isn’t a typical server or MMO where the progress you make matters- we just want to have fun without concerning ourselves with the grind Toontown has to offer. That being said, we believe that an “end” to the game will fit well for us. Unlike the Cog Headquarters updates Disney released, the new Cog areas and toontasks we plan to release in SOS will not be grindy. They will serve as one-time areas you visit to complete your toontasks, and that’s it. ”If Toontown Offline is sandbox-orientated, won’t the new content be boring?” Well yes, but actually no. Our game is indeed a sandbox, and we don’t plan to change that. However, with the new content that SOS brings, we intend for it to be played legitimately. Not only that, but we recommend this new content be played legitimately. If not done so, it may seriously dampen the first-time experience as you play through it. Upon release, we will have new settings and Magic Words that will allow players to create pseudo-maxed Toons to play the new content with. A Toon's ID number, written as "xxxxxxxxx" in the below example for confidentiality, is shown above certain settings and varies between Toons created on a player's account the ID number is added automatically if a setting in-game was changed and saved.These features will allow you to give you Toon average stats for a high laff Toon, while not maxing them out altogether. Some settings are defined as true when in use and are defined as false when not in use.īelow is an example of what settings.json may look like.
TOONTOWN OFFLINE V1 CODE
Each line of code must properly be enclosed in curly braces, separated by commas, spelled correctly, and define an appropriate parameter in order for it to function and to overall avoid a corrupted settings.json file. Just like any other piece of coding, each line of coding is enclosed in curly braces () and separated by commas to end a piece of code and start a new line of code. There are several settings that can be found in settings.json.
TOONTOWN OFFLINE V1 WINDOWS
The file can be edited using any text editor such as Windows Notepad. Before the release of the Options menu, settings.json was the only method of changing settings but can still be used if not logged onto Toontown Rewritten. Majority of the file's settings are remnants of whichever settings were applied by a player via the Options menu. Settings.json is a JavaScript Object Notation file that allows the game to save a conditional setting of a Toon and various modifiers, which can be located at the Toontown Rewritten installation directory of a user's computer.
